Can you have transparent textures in a meshpart?

Can you have transparent textures in a meshpart?

You can’t have transparent textures as the texture in a meshpart sadly. Try duplicating the offending part, and remove it’s textures. Then, on the MeshPart with the texture, add to 0.05 to the size of the mesh with the texture on it, and change it’s transparency to 0.01.

How do you remove a texture from a mesh?

Try duplicating the offending part, and remove it’s textures. Then, on the MeshPart with the texture, add to 0.05 to the size of the mesh with the texture on it, and change it’s transparency to 0.01. Make sure the untextured part is below the textured part, and slightly smaller than the textured part.

Why are textures not rendering correctly in Roblox?

Precisely, it is simply how Roblox is rendering the texture on the mesh part. It has the same effect on other mesh IDs as well. Edit: other transparent images have the same effect, should I file this as a bug report?

How is the point cloud used to generate 3D textured mesh?

The Point Cloud is used to generate the 3D Textured Mesh, which is a surface composed by triangles. During the process of the 3D Textured Mesh generation, the vertices of the triangles are defined so as to minimize the distance between some points of the Point Cloud and the surface.

Why is my texture not showing in Blender?

(Assuming your in cycles) You need to use an texture node in your material setup: In texture mode you can only see the texture that was associated to the mesh during the UV map creation, but still your mesh has no material assigned, so the render will not show any texture.

How to fix textures not showing in viewport?

To fix this, you will need to manually re-assign textures to their appropriate materials in the project. Select the model you want to fix, then in the properties editor go to the materials tab, select a material to fix, and click “Use Nodes”. Next, click the small button to the right of the “Base Color”, and click “Image Texture”.

Why does the baked texture match with the texturing?

Regarding the first point of my answer, the flaps (wings parts) have inverted normals, the small parts on the hood are self intersected, the wing is mostly a big really not suitable ngon. The unwrapping part need to have different places in UV space (not overlapping), otherwise you’ll end up with bake parts covering other piece of the mesh.