Do you need large values for volumetric lighting?
Depending on the amount of scattering and/or volume absorption you might need very large values. You do have volumetric lighting, but you don’t have contrast to get the nice sunbeam effect. Try adding textures to give varying densities in the volume, then add something to cast shadows.
What to do with volumetric lighting in Photoshop?
You do have volumetric lighting, but you don’t have contrast to get the nice sunbeam effect. Try adding textures to give varying densities in the volume, then add something to cast shadows. Furthermore, try decreasing to size of the light source so that the shadows become sharper.
Why does volumetrics not work in viewport?
As a guess it might not be working right when the camera is inside the volume object. Going to play with it here. So, I think I got something that will work. I played around with the camera end clipping and it seems that if it is cranked up too high, it will not read the smoke/fog anymore from the volumetrics.
How can I do volumetric lighting in Minecraft?
Volumetric lighting can be done with volume scattering. 1. Add volume scattering to the world volume. That will create a foggy/dusty atmosphere for the whole scene. It might take long to render, but the whole scene will be covered in a kind of misty/foggy atmosphere.
What does a volumetric light model look like?
What you posted a screenshot of looks like a corona. They could look like a volumetric light if placed in a light source facing the camera, but usually disappear when something passes in front. Actual fog or haze would probably be best, but it has to be built into the map as far as I know.
Are there any volumetric light models in Source Filmmaker?
Volumetrics can be such an important part of creating atmosphere as I’m sure you all know already. I know that there are a few volumetric light models already in source filmmaker, but they are of low quality, and are so narrow. They merely look like light beams shining through a window.