Contents
How to set up materials with Static Meshes?
With the Static Mesh selected, the Detailspanel should be populated. One of the sections in the Detailspanel is labeled Materials. Within that section, there should be a thumbnail of the material used and a drop down menu beside it with the name of the material.
How to set up static meshes in Unreal Engine?
If you do not, you can start out by launching UE4 and creating a new project. In this example, we used the Blueprint First Person template, but for the purposes of this tutorial, which template you use does not matter. The important thing to point out is to make sure that if you are creating a new project, you include the Starter Content.
How do you change material in Unreal Engine?
Within that section, there should be a thumbnail of the material used and a drop down menu beside it with the name of the material. By selecting the drop down menu and selecting another material, you can change the material applied to that instance of the mesh, and it will be reflected in your Viewport, as demonstrated below:
How to remove collision from a static mesh?
A pop-up will appear asking if you are sure that you want to remove all the collision meshes. Clicking Yes will remove collision from your Static Mesh. After applying collision to the mesh, notice that the collision has a translation widget.
What can static meshes do in Unreal Engine 4?
In UE4, you can have Static Meshes do many things, such as change its texture or material during gameplay, or move throughout your level using a Matinee. Chances are, whatever you have your Static Mesh do in your level, you do not want to have the player able to walk or shoot through the mesh.
How to duplicate collision mesh in Windows 10?
With the collision mesh still selected, duplicate the collision mesh by either selecting Duplicate Selected Collision from the Collision drop down menu or by pressing Ctrl + W. Move this collision mesh so that it fits along the other arm of the chair. Duplicate the mesh again.