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Could not find solution for one or more bones?
This could be solved by fixing the mesh topology, like connecting the intersecting meshes into one single mesh and by fixing your model to avoid the intersecting areas. When the object has duplicate vertices. This can be solved by removing doubles in Edit Mode ( keyboard shortcut “W” -> Remove Doubles)
How do you parent bones to other bones in blender?
To parent and/or connect bones, you can: In the 3D Viewport, select the bone and then its future parent, and press Ctrl – P (or Armature ‣ Parent ‣ Make Parent…). In the small Make Parent menu that pops up, choose Connected if you want the child to be connected to its parent, else click on Keep Offset.
What does failed to find solution for one or more bones?
bone heat weighting: failed to find solution for one or more bones. so, what does it mean? Most likely you have X-Axis Mirror turned on, but your armature isn’t really symmetrical, i.e. a bone is named wrong on one side or another/and is out of symmetry . Also make sure the central axis bones (bones without _L or _R extensions)
What to do if your armature is not symmetrical?
Most likely you have X-Axis Mirror turned on, but your armature isn’t really symmetrical, i.e. a bone is named wrong on one side or another/and is out of symmetry . Also make sure the central axis bones (bones without _L or _R extensions) are lined up properly along the X axis (select them all in Edit Mode and hit S -> X -> 0) .
Can you use bone heat skinning for asymmetrical armatures?
Well then you will just have to skip using the bone heat skinning until/ if Brecht gets around to coding it for asymmetrical armatures/meshes . You’ll just have to use the other options available like envelopes/weight painting/manually assigning vertex groups etc.
How to make your bones align on the x axis?
Also make sure the central axis bones (bones without _L or _R extensions) are lined up properly along the X axis (select them all in Edit Mode and hit S -> X -> 0) . You might have to move one side of the L/R bones to get them to align afterwards (use L to select linked bones) .