How do you smooth STL models?

How do you smooth STL models?

Process:

  1. Use Netfabb (download available here: Netfabb downloads) to clean up your STL.
  2. Open up Blender and import your STL by going to the menu bar and click File > Import > STL. (
  3. Open Edit Mode to display the polygons of the STL by pressing Tab.
  4. Convert the triangles into quads by pressing Alt+J.

How do I scale a 3d print file?

To scale a 3d model, use the Scale button on the slicer to resize the model. To know what size to scale to, use a comparison item. If you are printing a model car, place it beside a model person and see if they look right together. Scale up or down to correct and you will have a good match.

Can you 3D print scale models?

3D Printing is ushering the comeback of architectural scale models. Firms worldwide are making the switch to 3D printing.

What’s the size of a scene when exporting to STL?

When I export this to an STL and open it in a slicing program (Netfabb, Slic3r or Cura) they all give the dimensions: 2x2x2 mm. While exporting, the scale is 1. What am I doing wrong? I hope you can help me. Thanks! The STL exporter doesn’t take Scene Scale into account.

How to increase the size of a STL file?

Scale of STL files out by 1000% when exporting? Mesh Enabler seems to have a very strange exporting issue, making the STL very small, I have to enlarge the dimensions in my slicer by +1000% to get the scale of the part I imported, not a huge issue as its easy to fix, just wondered if I had a setting wrong in AutoDesk? Solved! Go to Solution.

Why does inventor use default unit conversion when writing STL files?

I asked the Inventor team, and here is what I got back: The issue is the default unit conversion Inventor uses when writing the STL file.

What’s the difference between STL and scene scale in Blender?

The STL exporter doesn’t take Scene Scale into account. Import your STL back into Blender (it will have the same size) and drag Scene Scale up back to 1.0, and you’ll see how the cube grows relative to the grid. 1 Blender unit equals 1m, but STL seems to assume 1 unit as 1cm. If you want 1 unit to be 1mm, set Scale on STL export to 0.1 and