Contents
- 1 Why do objects stutter when moving in Unity?
- 2 What’s the best way to export a cloth simulation?
- 3 Why does the speed of objects change in Unity?
- 4 How to smoothly blend from position a to B in Unity?
- 5 Why does the ball move 10 times slower in Unity?
- 6 What causes object to jump as frame rate changes?
Why do objects stutter when moving in Unity?
There are many causes for objects to stutter when being moved in Unity. This guide explains the different options for smooth movement and explains what lerping and deltatime are as well as how to use them! (Very important and useful to learn when developing Unity games)
What’s the best way to export a cloth simulation?
From my noob experience, it seems the cloth animator is best used with basic mesh’s, i.e. a subdivided plane. This shows the result of a simulation done on a subdivided plane with property modifiers attached after. This shows the results I got running the animation on the final mesh ( modifiers used before ).
How does kinematic rigidbodies work in Unity3D?
Kinematic rigidbodies will act as if you’re just setting .position of the rigidbody. Rigidbody doesn’t have a collider, or using a non-convexed mesh collider. A rigidbody without a valid collider can have unexpected physics issues.
Why does the speed of objects change in Unity?
Otherwise when the frame rate of the game changes, the speed of the objects will also change!
How to smoothly blend from position a to B in Unity?
Lerping will smoothly blend from position a to position b, read the lerping section below for more info! Interpolation not set when using a rigidbody. Select your rigidbody and set interpolation, explained more below in the rigidbody movement section. Rigidbody is marked as kinematic.
Is there a better way for smooth 2D Movement?
If set it to “don’t sync” it runs at about 411, and the choppyness is almost gone, but still visibile. Is there a better way I can use to move these objects for a simpler side scroller like this that doesn’t have this choppyness.
Why does the ball move 10 times slower in Unity?
If the game is running at 10 frames per second (you can never be sure what frame rate you game will be running at on all systems!) then the ball will move 10 pixels in 1 second, meaning it’s moving 10 times slower!
What causes object to jump as frame rate changes?
Script not taking frame rate into consideration when moving an object without a rigidbody. An object being moved 1 pixel per frame would jump and change speed as the frame rate changes! Position not being lerped or interpolated. Lerping will smoothly blend from position a to position b, read the lerping section below for more info!