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How to scale along the local axis of an object?
After the second press it will use the transform orientation selected in 3D view > header, which is set to local by default: If the orientation is set to global pressing the axis key ( X, Y, Z) twice will still use the corresponding local axis.
How do you change the axis of a 3D manipulator?
In addition to iKlsR’s answer, you can hit Y (or X or Z) twice after hitting G (or S or R ), this will move along the object’s local y, x, or z axis. Change your transform orientation to Local, then you can use the 3D Manipulator set to Scale. By default, all you have to do is press the axis key twice, e.g. S Y Y.
How to set axis limits for multiple axes?
Set the limits for the x -axis and set the minimum y -axis limit. Use an automatically calculated value for the maximum y -axis limit. x = linspace (-10,10,200); y = sin (4*x)./exp (.1*x); plot (x,y) axis ([-10 10 0 inf]) Set Axis Limits for Multiple Axes
Can a transformation be locked to an axis?
This option limits the transformation to the specified axis. Transformations (translation/scale/rotation) in Object Mode and Edit Mode (as well as extrusions in Edit Mode ) can be locked to a particular axis relative to the current transform orientation .
How to scale all the edges proportionally in Blender stack?
What you can do is extrude the bottom edge loop downwards ( E, Z ), select the extruded face loop, press E, RMB, then Alt + S, S (to enable even thickness mode). Finally delete the unnecessary geometry. Note: After doing this the edges lenghts are still not perfect.
How to scale all the edges proportionally?
For instance if the long edge is 6 units and the short edges are 2 units, when they are scaled by a factor of 1.5, the delta length of the long edge will be 3 units while the short edges will only be 1. This might help you, though, (if I understand you correctly) in keeping the edges forward, even though the scaling remains the same.
How to insert two edge loops equally spaced?
So it may be better to leave that on. For anyone not familiar with creating custom shortcuts, you just go into User Preferences -> Keymap -> 3D view -> Mesh (Global) -> scroll to bottom and press add new, expand the new entry and type in mesh.loopcut_slide into the text box. Then set up the options as above.