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Are triangles bad for topology?
While triangles are a little more lenient and not as bad as ngons, they still can cause some issue at animation time. Topology that isn’t clean means a model that is going to be sent back to you for fixes. But you’ll quickly find out first hand the issues that arise as you try to animate an ngon heavy model.
Why does Blender use quads instead of triangles?
Quads can stretch from edge edge to cleanly and not as well when it is corner to corner stretching. Come render time what happens with each quad is it gets converted to a tris and the values for each part of the face of the tris are interpolated from the three corners of the triangle.
Are triangles okay in 3D modeling?
Hi, as you mentioned, most graphic engines convert 3D-models into a triangle surface. Triangles form simple closed areas in 2D and are the easiest way, to describe a closed area in a plane. Triangles have some properties that are used for calculation and rendering the images.
Is it bad to have a 100% triangle mesh?
However in a specific situation you may find it’s not a problem to have a 100% triangle mesh so don’t be single minded about this. Instead of defining triangle meshes as bad, try to learn to use these tools and you’ll better understand why in most cases, triangle heavy meshes are not ideal for character animation.
Why are ngons and triangles so bad in 3D?
This is a question that many new 3D modelers likely have, “What is the problem with ngons and triangles, and why do I always have to re-route my geometry to create a quad?” Yes, ngons and triangles usually get a bad rap, but there’s good reason for it.
When to avoid a triangle in a model?
AVOID when… the triangle is in a problem deformation area, like a character model’s shoulder. your model will be deformed, in general – whether via bones or other modifiers. the triangle causes pinching when the mesh is smoothed.
Is it bad to use tris in mesh?
Tris are not bad and in fact when the mesh is rendered all polygons are reduced to Tris. Triangles work fine in lowpoly models (such as for games). However, when you subdivide them, they dont respond well.