How is the serialization of a class specified?

How is the serialization of a class specified?

The serialiation of a class can be specified via either a class member function or a free funcation which takes a reference to an instance of the class as an argument. The serialization library invokes the following code to save or load a class instance to/from and archive.

Do you have to declare member function in serialization library?

If such a member function is not declared, a compile time error will occur. In order that the member function generated by this template can be called to append the data to an archive, it either must be public or the class must be made accessible to the serialization library by including: in the class definition.

How to invoke the serialization library in Java?

The serialization library invokes the following code to save or load a class instance to/from and archive. template inline void serialize ( Archive & ar, T & t, const unsigned int file_version ) { // invoke member function for class T t.serialize (ar, file_version); }

What is a primitive level in serialization traits?

Below in serialization traits , we define a “primitive” implementation level in a different way for a different purpose. This can be a source of confusion. it is a pointer to a Serializable type. it is a reference to a Serializable type.

How does serialization affect the performance of unity?

Serializers in Unity run in a real-time game environment. This has a significant impact on performance. As such, serialization in Unity behaves differently to serialization in other programming environments. The following section outlines how to use serialization in Unity.

How is data appended to archive in serialization?

This code will usually just add the data to the archive according to the archive format. For example, a four byte integer is appended to a binary archive as 4 binary bytes while a to a text archive it would be rendered as a space followed by a string representation.