Contents
- 1 Are there any techniques to improve shadow depth maps?
- 2 What can be learned from hill shading and the reflectance map?
- 3 How can I make a shaded overlay of a map?
- 4 How to create a shadow map in Photoshop?
- 5 What are some of the issues with shadow mapping?
- 6 Why are my shadow maps not casting shadows?
- 7 Which is the best real time shadowing algorithm?
- 8 When does projective aliasing occur in a shadow map?
- 9 How are vertex shaders used to create depth maps?
Are there any techniques to improve shadow depth maps?
Perspective shadow maps (PSMs) and light space perspective shadow maps (LSPSMs) attempt to address perspective aliasing by skewing the light’s projection matrix in order to place more texels near the eye where they are needed. Unfortunately, neither technique is able to solve the perspective aliasing.
What can be learned from hill shading and the reflectance map?
Much can be learned from these efforts when they are evaluated in terms of the corresponding reflectance maps. II. EARLY HISTORY OF HILL SHADING Chiaroscuro, the technique of using light and shade in pictorial representation of three dimensional shapes, has been used by artists for many centuries.
How can I make a shaded overlay of a map?
A shaded overlay can also be produced by photographing an appropriately illuminated scaled model of the surface. If this model has a matte or diffusely reflecting surface, a map over- lay of high quality will result provided attention is paid to the projection geometry.
Why do we not see more shaded maps?
Shaded maps are most important when the interpreter’s time is limited, as in aviation, for users that are not trained cartographers, and for small scale maps, where contours degenerate into messy tangles of lines. Why then do we not see more shaded maps?
Why do we need to use shadow map filtering?
Shadow map filtering is the other important aspect of reducing artifacts. Generally it’s needed to reduce aliasing due to undersampling the geometry being rasterized into the shadow map, but it’s also useful for cases where the shadow map itself is being undersampled by the pixel shader.
How to create a shadow map in Photoshop?
Shadow Mapping Render the from the light’s point of view to generate shadow map The shadow map contains scene depth values from the current point of view. Render the scene from the eye’s point of view: Project the shadow map onto the scene using the light space transform.
What are some of the issues with shadow mapping?
A standard issue with shadow mapping is aliasing. Projective texturing can result in widely differing shadow map sampling rates across the scene. Raising the shadow map resolution is one solution, but what can we do if we can’t afford the extra memory to do that?
Why are my shadow maps not casting shadows?
Shadow map resolution can also be too high. Although a higher resolution is less noticeable, it nevertheless can result in small objects, such as telephone wires, not casting shadows. Also, having too high of a resolution can cause severe performance issues because of texture access patterns.
When does perspective aliasing occur in a shadow map?
Perspective aliasing, a common artifact, is shown in Figure 5. It occurs when the mapping of pixels in view space to texels in the shadow map is not a one-to-one ratio. This is because pixels close to the near plane are closer together and require a higher shadow map resolution.
How to reduce erroneous self shadowing in Photoshop?
As shown in the left image, some of pixels failed the depth test and created speckled artifacts and moiré patterns. In order to reduce erroneous self-shadowing, the bounds on the near plane and the far plane for the light space view frustum should be calculated as tightly as possible.
Which is the best real time shadowing algorithm?
The shadow depth map algorithm is the most widely used real-time shadowing algorithm, but still produces several artifacts requiring mitigation. The types of artifacts that can occur are summarized next. Perspective aliasing, a common artifact, is shown in Figure 5.
When does projective aliasing occur in a shadow map?
Projective aliasing occurs when the surface normal is orthogonal to the light; these surfaces should be receiving less light based on diffuse lighting equations. Shadow acne (Figure 8), a term synonymous with erroneous self-shadowing, occurs when the shadow map quantizes the depth over an entire texel.
How are vertex shaders used to create depth maps?
More specifically, the vertex shader transforms the geometry into light-view space. The end result of this first pass is a depth buffer containing the scene’s depth information from the point of view of the light. This now can be used in pass 2 to determine which pixels are occluded from the light.
How does shadowmap help you find the Sun?
Shadowmap visualizes light and shadow in an interactive 3D web-based maps app, considering buildings and terrain. For any moment in time, anywhere on Earth.