Can a fracture modifier be used on text?

Can a fracture modifier be used on text?

The Fracture Modifier can also operate directly on the text (and does remove doubles and limited dissolve as preprocessing step internally too) , but this might not work every time. In this case you might convert to mesh, make remove doubles and limited dissolve.

How to enable the cell fracture feature in Blender?

You can select the arrow to open the details of the addon, like who the author is, as well as the version of the addon. To enable the addon all you have to do check the box next to the little armature icon to the right of the Cell Fracture details.

Is there a problem with the cell fracture addon?

After countless experiments with basic shapes using Cell Fracture addon, I tried to brake few more complicated objects. I’ve imported a human object from Makehuman and tried to brake different parts, but the result I get is some blocky objects remaining after applying cell fracture (see attached pictures).

What should the source limit be for cell fracture?

So within the Cell Fracture tool you’ll want to bump up the Source Limit, by default it’s set to 100, this means that the maximum input points you will have on the cube will be 100, meaning the it will likely create much larger fractures on the cube.

Is the Remesh modifier for meshes working?

As for more complicated meshes Remesh Modifier is not working very good. Take my advice and start making meshes with quad topology in mind. It will pay off quickly. My example was made by deleting inner part of each letter and then filling them with new quads by hand. F2 and LoopTools addons can help you a bit.

What’s the problem with cell fracture in Blender?

Im having a problem with the materials index as it dosent apply the colour i specify before i run cell fracture. Im using Blender 2.67b. In addition to setting the material index in the Cell fracture popup, your object must also have a material in that given index before you attempt to fracture.

What’s the problem with mesh generation in Blender?

As for most of those issues the main problem lays in bad topology. Example above is made from retopologized Text Object. It’s not the best topology you can get but it should show you what you want to achieve finally. Quad based topology. You can try to use Remesh Modifier. Check: better Curve/Text to Mesh generation?