Contents
Does Dae support textures?
dae file inside the archive. On import and export, DCC tools must support the . zae format, which is a zip archive of one or several . dae files (COLLADA documents) and all the referenced content (textures).
How do I import Dae with textures in Blender?
You can do this by opening up blender normally, selecting the cube, pressing x and deleting the cube, then select file and then choose import, then select Collada (Default) (. dae), now the model should appear in blender. The textures are .
Can Blender Open DAE files?
In Blender, go to “File”, “Import”, and then select “Collada (Default) (. dae)”. Select the . dae file located at the unzipped folder.
How to export Dae files to Blender files?
What you should do is export textures from blender and then import dae file and textures into your target application separately. Then apply the material/texture onto object inside that application. This might help you: https://blender.stackexchange.com/a/106132/54801
Why are my textures not exporting in Blender?
The most likely explanations for why your textures are not exporting would be that (a) the textures are not in an image format supported by the export format, or (b) the material is not configured in a way that the export format’s addon understands.
What to do when exporting textures to Dae?
1 Answer 1. When you are exporting to DAE make sure that you export the Material textures, because the texture coordinates are exported correctly but the material doesn’t get bound to the texture correctly (and there’s no color in the obj, MagicaVoxel uses a palette texture and so it encodes the color in the x component of the UV coordinates).
How to export a voxel model to Blender?
Note, this is a voxel model so I only need colours, not detailed textures. Anyway, I model within MagicaVoxel, then export to .obj, from there I import to Blender. In the scene editor, the model is white. That’s ok, if I do a render I see the colours fine. But I need the format in .dae.