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Does raycast hit collider?
As you can see, the raycast (red line) goes through the collider. Also the layer is correct. I also do a “debug” raycast which gives me all colliders hit on all layers.
Does raycast hit triggers physics?
Raycasts Hit Triggers If enabled = any Raycast that intersects with a Collider marked as a Trigger will return a hit. If disabled, these intersections will not return a hit.
What is out hit Unity?
Casts a ray, from point origin , in direction direction , of length maxDistance , against all colliders in the Scene. Specifying queryTriggerInteraction allows you to control whether or not Trigger colliders generate a hit, or whether to use the global Physics.
How does layer mask work Unity?
Layer mask is a 32-bit flag which is represented by an integer. Bit shift is used to change the value of the layer mask flag. In unity editor, at top right corner you can see the Layer menu. You can add and edit the layers by clicking on “Edit Layers” drop down selection.
How can I check if the Ray is hitting specific?
You can check what the Raycast hit by checking the tag: hit.collider.compareTag (“otherThingsTag”); or by checking the name: hit.collider.name.Equals (“otherThingsName”); If you want to check if multiple gameObjects are hit, then you can put them in a List and check what has been hit:
How to get an object hit with raycast?
Besides the fact that GameObject.Find is slow, you’re counting on stuff not having the same name. Otherwise, it destroys the first object it finds with that name. Just destroy the gameObject directly. Well…first take another look at your code. You already have access to the gameobject for the hit object, so why try to find it?
Can a raycast hit be a floor hit?
If you do this, any hit will be a floor hit, and you don’t need to do any bit math below. If you later decide you can’t use the same mask for the raycast (maybe you really need the raycast to be able to collide with numerous possible targets and then see if the hit object happens to be a floor), then read below.
How to destroy an object hit by a ray?
Give us your feedback. Take our survey and let us know. Hello, I am having issues with accessing objects hit by a ray. My code below is supposed to destroy the object hit by the raycast upon contact but instead of destroying Tnote_Prototype, which is the object it is hitting, it instead destroys Cube, the object that this script is attached to.