How do I add content to MonoGame?

How do I add content to MonoGame?

right-click > Add > Existing Item… Make sure the “Content” MGCB file is selected to the left, then click the Add Existing Item toolbar button. You should now be prompted to select a file. Select the “ball. png” image that you downloaded a moment ago.

How do I add a project reference in Visual Studio?

Add a reference

  1. In Solution Explorer, right-click on the References or Dependencies node and choose Add Reference. You can also right-click on the project node and select Add > Reference. Reference Manager opens and lists the available references by group.
  2. Specify the references to add, and then select OK.

Does MonoGame require XNA?

MonoGame doesn’t use the XNA framework, it is a re-implementation of the XNA framework.

What happened to XNA?

While XNA is officially dead as far as Microsoft is concerned, MonoGame says it will continue to support XNA developers going forward. XNA devs can continue using the same tools they already have and, thanks to its SharpDX backend, can even publish to Windows 8, which otherwise doesn’t support XNA.

How do I add a DLL to Visual Studio project?

Procedure

  1. In the Solution Explorer pane, right-click your project, then click Add Reference.
  2. In the Add Reference window, click the Browse tab.
  3. In the drop-down list, find the folder for FileNet.
  4. Select the DLL file.
  5. Click OK.

What are references in a project?

A project reference is a link from the current Studio project to another project. The reference makes certain resources in the referenced project become available for use in the current project.

How do I add MonoGame to Visual Studio?

Start Visual Studio and select New Project… in the upper left corner. You should see the “Create a new project” dialog pop up. From here, select the Templates > Visual C# > MonoGame category, and then select MonoGame Cross Platform Desktop Project. Next, type in a name for your project.

How to create a Content Project in MonoGame?

Open up your Content project again (if it’s separate) and add a new project to the solution, this time select the “Content Pipeline Extension Library” template in the “XNA Game Studio 4.0” branch. (there is a way to do the same thing with a class library but this is easier and safer for now)

Do you still need the XNA content project?

Monogame no longer requires the XNA content project. There are still reasons to have your own content pipeline projects. You could, for example, create a content pipeline importer for your own level format. Or, if you plan to support a file format created by a tool you use (Tiled, Spine/Spriter for example).

When did XNA Game Studio start in Visual Studio?

Since writing this article a great team from Microsoft published an Opensource project to get XNA Game studio running under Visual Studio 2012 & 2013.

Do you need a pipeline for MonoGame Extended Project?

The MonoGame.Extended project loads Tiled maps using a custom content importer. I wrote a tutorial about how to create custom content importers on my blog. Of course, as @Shiro mentioned in the comments you don’t need the Pipeline to load your own content with MonoGame.