How do I change the axis in Maya?

How do I change the axis in Maya?

In Maya, you can switch the up-axis between Y and Z. Select Windows > Settings/Preferences > Preferences. In the Settings category, choose Y or Z from the World Coordinate System area.

What is Orient constraint in Maya?

Orient An orient constraint connects the rotate values of one object to another. Scale A scale constraint connects the scale values of one object to another. Aim An aim constraint aims one object at another object. This type of constraint can be useful for controlling where a character is looking, for example.

Does Maya have non zero rotations?

This usually happens when there is a very small value in the rotation channel. The channel box only shows 3 decimal places, so if there is a value on the fourth spot, the channel box won’t show it, but Maya will complain about having ‘non-zero’ rotations.

How to align bone roll to local or global space?

This can align bone roll to local or global space. I’ve found a method which solves my problem, incase anyone else has the same: I seperate each of the bones and place the tail at the same x and z point with a y value greater than the head, then lock the position of the bones and set the roll to 0.

How are bones aligned to the global axes?

I have discovered that in pose mode bones use the vector from their head to their tail as the y axis and the roll affects the orientation of the x and z axes. Still looking for a way to change these to the global axes. This can align bone roll to local or global space.

How can I make all my bones rotate around the same axis?

For some of my bones, when I increase the X value of the quaternion the bone rotates around the y axis instead. For other bones this does not happen. I have set all my bone rolls to 0, in case that makes a difference. How can I make all of my bones rotate around the same axis when I modify the same value of their quaternion?

How to change bone’s local axis orientation in Blender?

As you extrude bone section, you can correct the roll by hitting [Ctrl] [N]. Select Z-axis for horizontal bones and X or Y-axis for vertical ones. thanks for your answers but, as I said, I’m new to this stuff… (and using blender 2.63) I’ve not managed to see (draw) the local axis of each joint.