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How do I fix linker error in xCode?
To fix this problem, this worked for me in xCode:
- Click on your project in the left side bar.
- Click ‘Build Settings’
- Go to ‘Other Linker Flags’
- Click ‘Release’
- Change the “-force_load” value from this:
Should I use Clang or GCC?
Clang is much faster and uses far less memory than GCC. Clang aims to provide extremely clear and concise diagnostics (error and warning messages), and includes support for expressive diagnostics. GCC’s warnings are sometimes acceptable, but are often confusing and it does not support expressive diagnostics.
Does clang use LLD by default?
From what I can see, clang is using GNU ld rather than LLVM’s lld . Is this true? LLD seems to be a very limited program from the lld -help output, but from what I have read, it is as full featured as ld .
Why is linker command failed with exit code 1?
Got a similar linker error – ld: library not found for -lPods- {projectName} clang: error: linker command failed with exit code 1 (use -v to see invocation) So having tried both methods on two mac machines I am currently stuck.
What does it mean when Clang says linker error?
The fact that it’s a linker error should point you into the right direction. Compilation errors usually mean an error in your syntax. Linker error means that although your source files have been compiled correctly, but when the time comes to be linked with other frameworks (system frameworks, or 3rd party ones), clang cannot find them in place.
Why did my iOS linker command not compile?
To find out more about the issue, go into Xcode, go into the report navigator, and you will see logs of all the builds you have made. Check the first one (which is the last build). Scroll to the bottom, and see exactly why it didn’t compile. The most common scenario is that some symbol could not be found.