How do I get craft to see my plugin?

How do I get craft to see my plugin?

To get Craft to see your plugin, you will need to install it as a Composer dependency of your Craft project. There are multiple ways to do that: , which will tell Composer to symlink your plugin into the vendor/ folder right alongside other dependencies.

How do I create a craft CMS plugin?

To create a plugin, create a new directory for it somewhere on your computer. A common approach is to store them in a ~/dev/ folder alongside your Craft projects: The name of your plugin directory doesn’t matter. Just choose something that is easy to identify. to create your plugin’s scaffolding with just a few clicks.

How do I install a craft plugin in composer?

In your terminal, go to your Craft project and tell Composer to require your plugin. (Use the same package name you gave your plugin in its composer.json file.) Composer’s installation log should indicate that the package was installed via a symlink:

What should the changelog be in craft 3?

Craft 3 plugins should include a changelog named CHANGELOG.md, rather than a releases.json file (see Changelogs and Updates ). If you have an existing releases.json file, you can quickly convert it to a changelog using the following command in your terminal:

What to do when your plugin handle has changed?

If the handle has changed, you’ll need to put your upgrade code in your Install migration instead. Use this as a starting point: Replace and with your plugin’s previous handle (in kebab-case and onewordalllowercase ), and with your new plugin handle.

When to update migration code for craft plugin?

Your normal install migration code (for fresh installations of your plugin) should go at the end of safeUp (). If your plugin provides any custom element types, field types, or widget types, you will need to update the type column in the appropriate tables to match their new class names.

Are there any component types in craft 3?

In Craft 3, component types no longer act as separate, peripheral classes to the Model; they now are one and the same class as the model. ). ). ).

Why did craft 3 need a new CMS?

Craft 3 is a complete rewrite of the CMS, built on Yii 2. Due to the scope of changes in Yii 2, there was no feasible way to port Craft to it without breaking every plugin in the process. So we took it as an opportunity to refactor several major areas of the system.

Which is the best way to use craft?

Pull real content from a range of sources and place it directly in your design. Pull from the web, public APIs, or your own files. Accelerate your workflow by placing data with a single click. Pair Data’s power with Craft’s other plugins to supercharge your design. Grab and place text and images from real, live websites.

What is craft plugin for sketch and Photoshop?

Craft is a plugin for Sketch and Photoshop that revolutionizes your design process. Manage the plugins via Craft Manager for incredibly easy updating. Sync your Sketch and Photoshop designs to InVision for superior prototyping. Seamlessly connect your design and prototyping workflow in just a click.