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How do I import an animation into Maya in unity?
To import an animation, simply drag the file to the Assets folder of your project. When you select the file in the Project View you can edit the Import Settings in the inspector window: In the Import settings click on Animations tab and check/enable the import animations tick mark.
How do I export an animation from FBX Maya?
To export your Maya scene:
- Launch Maya.
- Select File > Export All, or File > Export Selection.
- Select FBX from File of Type menu.
- Enter a name for the FBX file you want to export.
- The FBX Export options appear at the right of the Maya Export dialog box.
How do I change my FBX package to unity?
Use Export To FBX (menu: GameObject > Export To FBX) to manually export GameObject hierarchies to an FBX file. The FBX Exporter exports selected objects and their descendants to a single FBX file.
How do I import an object into Maya in unity?
Select File > Send to Unity, then select All (to export the whole scene) or Selection (to export only selected objects). In the Export Selection window that appears, enter a name to save the selection as a FBX file in your Unity project’s Assets folder (default) and then click Export Selection.
How do I export a Unity scene in Maya?
Help
- Select File > Send To Unity > Set Unity Project, then browse to select a valid, local Unity project (the project directory) and click Select.
- Select File > Send To Unity, then select All (to export the whole scene) or Selection (to export only selected objects).
How to export an animation to FBX for Maya?
Select your hip joint (or other top of hierarchy joint) and type “select -hi” into the MEL script window, that will select the complete joint hierarchy. I like to work off the Human IK tab. Click on the blue button in the Human IK tab and go to “Bake -> Bake to skeleton”.
Can a skinned mesh be exported to unity?
This allows me to export the skinned mesh, but has no affect in Unity. As of right now, when I export my entire scene: My character and mesh export to Unity, however only my character’s hands animate (the remainder of the rig remains stationary.) I’ve done some research and applied what I’ve learned to the best of my ability.
How to make cool trail effects-unity tutorial?
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