How do I import Sprites into Unity?

How do I import Sprites into Unity?

There are two ways to bring Sprites into your project:

  1. In your computer’s Finder (Mac OS X) or File Explorer (Windows), place your image directly into your Unity Project’s Assets folder.
  2. In Unity, go to Assets > Import New Asset to bring up your computer’s Finder (Mac OS X) or File Explorer (Windows).

How do I import a Tilemap in Unity?

To do this, navigate in your Project folder and select the tilemap image you want to import. In your Inspector, there should now be Import Settings displayed. Since we are importing a Tilemap, we’ll need to set the Texture type to “Sprite (2D and UI), and the Sprite Mode to Multiple as shown in the Picture below.

Is it possible to load sprites from folder in Unity 3D?

Is it possible in Unity 3D using C# to create an array to load sprites randomly from a folder rather than from a sprite sheet? If it is, what code do I use to refer to the folder?

How to load multiple sprite files at the same time?

This is like “Streaming Assets” folder for text file data and so on. In this or similar cases, if you think too expensive (slow) to load all images in one folder at one time during runtime, I guess you could just split them into different folders under the Resources folder, only 1 sprite in each folder. Then

Where do sprites go in the resources folder?

You are looking at the right docs. A sprite is a GameObject, just a more specific one meant to be used in 2d games. So you would create your sprites and make prefab of them. Those prefabs go in the Resources folder and here is the code: Thanks for contributing an answer to Stack Overflow! Please be sure to answer the question.

Why are my sprites not loading at runtime?

If I manually set the Source Image value of the Image resource attached to the GameObject I want to be able to change by dragging one of the files into the Source Image box, then it renders correctly. However my issue is that at Runtime, the variables that should have the Sprites loaded from the Resource folder are always Null.