How do I lower my poly count?

How do I lower my poly count?

  1. Select the faces you want to reduce.
  2. In the Modeling menu set, select Mesh > Reduce > .
  3. Set the reduction percentage, target number of vertices, or target number of triangles and turn on Keep original, then click Reduce.
  4. Select Mesh Tools > Paint Reduce Weights Tool.
  5. Paint reduction values on the original polygon mesh.

How do I lower tri count in blender?

Blender – Using the Decimate Geometry tool to reduce triangle count on a skinned mesh

  1. Select the model and switch to Edit Mode.
  2. Select Mesh > Clean up > Decimate Geometry from the bottom menu.
  3. In the Decimate Geometry options, set Ratio to the percentage by which to reduce the triangle count.

How can I decrease my triglycerides?

What’s the best way to lower triglycerides?

  1. Exercise regularly.
  2. Avoid sugar and refined carbohydrates.
  3. Lose weight.
  4. Choose healthier fats. Trade saturated fat found in meats for healthier fat found in plants, such as olive and canola oils.
  5. Limit how much alcohol you drink.

How to reduce the polygon count in Blender 2.7?

To reduce the polygon count of a model with Blender 2.7: 1-Open the model with Blender then select the object polygon you want to lower. 2-From the menu panel, select the tool to access the modifier panel. 3-Then, choose the “Decimate” tool. 4-When the “Decimate” window appear, the polygon count is displayed.

How can I reduce the Count of polygons in my mesh?

I’m an absolute beginner. I’m trying to reduce the count of polygons in my mesh. I’ve looked at some tutorials online and I know what I need to do is go through the decimate process. I can’t locate the decimate function on my interface. Can someone please show me how to find the “decimate” menu in my interface.

How do you remove a modifier in Blender?

If you decide that you don’t like the results of your object before you apply the modifier, you can simply click the “X” in the top-right corner of the modifier to delete it. This removes the modifier without applying it, so your object goes back to the way it was before.