How do I make an asset bundle in Unity?

How do I make an asset bundle in Unity?

Assigning Assets to AssetBundles To assign a given Asset to an AssetBundle, follow these steps: Select the Asset you want to assign to a bundle from your Project View. See in Glossary. At the bottom of the Inspector, there is a section to assign AssetBundles and Variants.

How do you load resources in Unity?

To put anything into a Resource Folder, you simply create a new folder inside the Project View, and name the folder “Resources”. You can have multiple Resource Folders organized differently in your Project. Whenever you want to load an asset from one of these folders, you call Resources. Load().

How do I access streaming assets?

Streaming Assets

  1. Most platforms (Unity Editor, Windows, Linux players, PS4, Xbox One, Switch) use Application.dataPath + “/StreamingAssets” ,
  2. macOS player uses Application.dataPath + “/Resources/Data/StreamingAssets” ,
  3. iOS uses Application.dataPath + “/Raw” ,

What is difference between resources and StreamingAssets folder unity?

Streaming Assets : Any files placed in StreamingAssets are copied as it is to a particular folder on a target machine. Any asset placed inside StreamingAssets can be used while the application is running. Resources : Resources class allows you to find and access Objects including assets.

How to get an asset from a bundle?

// Get an asset from the bundle and instantiate it. AssetBundle bundle = DownloadHandlerAssetBundle.GetContent (uwr); var loadAsset = bundle.LoadAssetAsync< GameObject > (“Assets/Players/MainPlayer.prefab”); yield return loadAsset; Return true if the AssetBundle is a streamed Scene AssetBundle. Check if an AssetBundle contains a specific object.

How to load assets from the assetbundle in Unity?

Return all the Scene asset paths (paths to *.unity assets) in the AssetBundle. Loads all assets contained in the asset bundle that inherit from type. Loads all assets contained in the asset bundle asynchronously.

Can a bundle be loaded on any platform?

Note that bundles are not compatible between platforms. A bundle built for any of the standalone platforms can only be loaded on that platform but not others. Further example, a bundle built for iOS is not compatible with Android and vice versa. One difference is shaders which are different between devices, as are textures.

How to check if an assetbundle is a streamed scene?

Return true if the AssetBundle is a streamed Scene AssetBundle. Check if an AssetBundle contains a specific object. Return all asset names in the AssetBundle.