How do I use love2d on Mac?

How do I use love2d on Mac?

[HELP] How to run löve games on Mac

  1. Open up a text editor and paste in: #!/bin/bash. exec /Applications/love.app/Contents/MacOS/love “/home/path/to/game”
  2. Save this as a . command file.
  3. Make sure that this file is executable by opening a Terminal and modifying the permissions of the file: chmod +x file.command.

How do I run love2d on Windows?

To find out which version of LÖVE is installed, run the following command:

  1. love –version.
  2. print(“Hello World”, 400, 300) end.
  3. “C:\Program Files\LOVE\love.exe” “C:\games\mygame” “C:\Program Files\LOVE\love.exe” “C:\games\packagedgame.love”
  4. “C:\Program Files\LOVE\love.exe” –console.

How good is love2d?

There is a lot of flexibility within the engine, and plenty of support as well. As far as I’m concerned, LÖVE should do just fine for your goal. Although programming it can take a while (just like any engine, and LÖVE will take less time), it’s definitely worth it once your game is finally finished.

How do you make a love2d game?

iOS

  1. Get iOS source code from love2d.org.
  2. Open platform/xcode/love. xcodeproj with Xcode.
  3. Select love-ios target (not love-macosx)
  4. Select Build Phases of the ‘love-ios’ target and add your ‘game. love’ file into Copy Bundle Resources.
  5. Build the project.
  6. Your game should appear on your iOS device as an app.

How do I download Lua for Mac?

Installing Lua on macOS

  1. Click on the Tools and Executables link.
  2. Click on the lua-4.2. 4_MacOS1011_bin. tar. gz link to start downloading Lua.

How do I open a .LUA file?

To run the Lua Script Resource from a command line, follow these steps:

  1. Open a command window or terminal session on the system or device that is hosting the Lua Script Resource.
  2. Change to the \microServer\etc\ directory.
  3. Copy and rename the config.
  4. Configure the file as necessary.

How do you make a .love file?

To create a LOVE file, first create the main. lua file and other game resources, then compress them into a . ZIP file and rename the file extension from “. zip” to “.

Is Love2D good for game development?

Not only is Löve2D free of charge and open-source, but it’s also cross-platform. This means that players and developers of all stripes and systems can get in on the game development goodness. As long as you can code in one of the two different languages (C++ and Lua), you’ll be making Löve2D games in no time.

Is Love2D a game engine?

LÖVE (or Love2D) is an open-source cross-platform engine for developing 2D video games. The engine is written in C++ and uses Lua as its scripting language. In July 2018, it was the 10th game engine most used by independents on the site itch.io, holding a 1.97% share. …

Why is Lua so fast?

Lua is fast Lua has a deserved reputation for performance. To claim to be “as fast as Lua” is an aspiration of other scripting languages. Substantial fractions of large applications have been written in Lua. If you need even more speed, try LuaJIT, an independent implementation of Lua using a just-in-time compiler.

What programs run Lua?

For example, Warframe, World of Warcraft, and CRYENGINE all use Lua. As a programming language in many network programs, like CISCO Systems, Nmap, and ModSecurity. As a programming language in industrial programs such as Adobe Lightroom and MySQL Workbench.

How to make a zip file for Love2D?

Copy all the files from inside your game’s folder into the new zip file. (If you make a zip file containing the game’s actual folder, it won’t work.) Check that you can see file extensions. Press Alt, go to folder options, and make sure “Hide extensions for known file types” is unchecked. Rename the zip file’s extension from .zip to .love.

How to make A.Love file in Windows?

Now, here’s how to make a .love file (information taken from the wiki page on game distribution ): Create a new zip file (built into XP, Vista, and 7). Copy all the files from inside your game’s folder into the new zip file. (If you make a zip file containing the game’s actual folder, it won’t work.)

How to set the display mode in love?

Moved from love.graphics.setMode. Sets the display mode and properties of the window. If width or height is 0, setMode will use the width and height of the desktop. Changing the display mode may have side effects: for example, canvases will be cleared and values sent to shaders with Shader:send will be erased.

What do I need to make Love2D work?

Second, you must create a file inside this folder called main.lua. This Lua script is run when the game starts up; from here you can load other scripts, resources, and so on. Finally, you must place everything your game needs (images, music, code, etc.) inside this folder.