How do you bundle in unity?

How do you bundle in unity?

Create Asset Bundle in unity3d – step by step guide

  1. Select the asset that you want to add in asset bundle.
  2. Click on the new if you want to add your asset in new asset bundle or select the already named asset bundle.
  3. Write the name of the asset bundle and hit ENTER key.

What are dependencies in unity?

See in Glossary. This is a declaration that you need a specific version of a particular package in order for the project to work. Dependencies that appear in your project manifest are called “direct” dependencies. Packages can also require other packages in order to work.

What is difference between Resources and StreamingAssets folder?

Streaming Assets : Any files placed in StreamingAssets are copied as it is to a particular folder on a target machine. Any asset placed inside StreamingAssets can be used while the application is running. Resources : Resources class allows you to find and access Objects including assets.

What is the use of asset bundle in unity?

An AssetBundle is content that is stored separately from a main game or application and loaded (or downloaded, in the case of mobile and online apps) at runtime. This helps minimize the impact on network and system resources by allowing customers to download and install only the parts they need.

How do you add dependencies in unity?

To do this, request a specific version in the project manifest (either by installing from the Package Manager window or by editing the manifest directly). This creates a direct dependency, which takes precedence over any resolution strategy.

What is streaming assets unity?

Unity combines most Assets into a Project when it builds the Project. However, it is sometimes useful to place files into the normal filesystem on the target machine to make them accessible via a pathname. An example of this is the deployment of a movie file on iOS.

When does unity bundle depend on an assetbundle?

See in Glossary does not occur if the UnityEngine.Object contains a reference to a UnityEngine.Object that is not contained in any AssetBundle. In this case, a copy of the object that the bundle would be dependent on is copied into the bundle when you build the AssetBundles.

When do assetbundles become dependent on other assets?

AssetBundles can become dependent on other AssetBundles if one or more of the UnityEngine.Objects contains a reference to a UnityEngine.Object located in another bundle.

When to use assetbundle to free up memory?

Sometimes you may prefer to load an AssetBundle, instantiate the objects desired and release the memory used up by the bundle while keeping the objects around. The benefit is that you free up memory for other tasks, for instance loading another AssetBundle.

What to do when you cant load resources in Unity?

After the bundle is destroyed you will not be able to load objects from it any more. If you want to destroy scene objects loaded using Resources.Load () prior to loading another level, call Object.Destroy () on them. To release assets, use Resources.UnloadUnusedAssets ().