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How do you copy and paste weight paint?
In the Paint Skin Weights Tool, switch to Select or Paint Select mode. Select a vertex whose weight value you want to copy, then click the Copy tool icon . Select the vertices where you want to paste the value and click the Paste tool icon . The weight value you copied is pasted to all selected vertices.
How do you move bones in blender?
To move individual bones, you have to go into Pose Mode. Select the Armature in Object Mode and switch to Pose Mode by pressing Ctrl + Tab or selecting the mode in the mode selection menu of the 3D Viewer. Try moving a bone around by pressing RMB to select it, and then hitting G or R to move it.
What is weight painting for?
Weight Painting is a method to maintain large amounts of weight information in a very intuitive way. It is primarily used for rigging meshes, where the vertex groups are used to define the relative bone influences on the mesh.
How to transfer weights from one bone to another in Blender?
Note: Using Assign button doesn’t seem to work because you have to select a weight by using a slider and all the vertices that you assign will have this weight. Also tried: Transfer Weights – but that is only for transferring to a different mesh, keeping the same bones.
Is there a way to transfer vertex weights?
Also tried: Transfer Weights – but that is only for transferring to a different mesh, keeping the same bones. Copy Attributes/Vertex Weights – appears to only transfer to different mesh as well. For your main question, I don’t think there is a native way to do that. I am sure a script could be written to do what you want.
How to combine two bone rigs in Blender?
This will give you a normal single bone rig when you generate. For combining vertex groups you should be able to use the Vertex Weight Mix Modifier https://www.blender.org/manual/modifiers/modify/vertex_weight.html#vertex-weight-mix-modifier Second DanPro’s recommendation that you make use of the rigify options rather than just deleting bones.
What happens when you delete two bones in Blender?
You will break Rigify if you start deleting bones. If you do not want the two bone arms, legs or fingers, put your metarig into Pose mode before generating the rig and uncheck “Complex Arm Rig”, “Complex Leg Rig” and for the fingers, “Digit Twist”. This will give you a normal single bone rig when you generate.