Contents
How do you make Atlas?
Register a new Atlas Account
- Click Sign up with Google.
- Enter one of the following identifiers for your Google account:
- Click Next.
- Enter the password for your Google account.
- Click Next.
- Review and select the checkbox to accept the Terms of Service and the Privacy Policy.
- Click Submit.
Why Atlas is called Atlas?
It was named after King Atlas, a mythical King of Mauretania in Libya, who was, according to legend, a wise philosopher, mathematician and astronomer and who supposedly made the first celestial globe. However, the more widely known Atlas is a figure from Greek mythology.
What do you need to know about a texture atlas?
A Texture Atlas, we said, is a collection of textures inside a single image. An Atlas is usually associated with a file descriptor, which indicates to the game where a texture is (in certain x and y coordinates), in order to retrieve it.
What’s the difference between Atlas and file descriptor?
An Atlas is usually associated with a file descriptor, which indicates to the game where a texture is (in certain x and y coordinates), in order to retrieve it.
How to create a texture atlas in sprite Packer?
To open Sprite Packer, choose from the menu Window > Sprite Packer. The management is really easy: the button Pack is used to create one or more Atlases (it depends on the number of your images and on the Atlas dimension that you want to use). Now you can select an image to see where it is in the Atlas.
How to export a texture atlas in Unity?
Texture Packer. Texture Packer is a standalone tool used to manage Atlas. You can add one or more folders from your project and Texture Packer will create the Atlas. After that, you can choose the data format for the export. As you can see, there is also the option “JSON for Unity”. This means that you can export your Atlas for your Unity project.