How does the object instantiate function in Unity Work?

How does the object instantiate function in Unity Work?

Object The instantiated clone. Clones the object original and returns the clone. This function makes a copy of an object in a similar way to the Duplicate command in the editor. If you are cloning a GameObject you can specify its position and rotation (these default to the original GameObject’s position and rotation otherwise).

When to use cloned object’s position and rotation?

If a parent is specified and no position and rotation are specified, the original object’s position and rotation are used for the cloned object’s local position and rotation, or its world position and rotation if the instantiateInWorldSpace parameter is true.

How are gameobjects used as objects in Unity?

If the position and rotation are specified, they are used as the object’s position and rotation in world space. The active status of a GameObject at the time of cloning is maintained, so if the original is inactive the clone is created in an inactive state too.

How to make a copy of an object in Unity?

This function makes a copy of an object in a similar way to the Duplicate command in the editor. If you are cloning a GameObject you can specify its position and rotation (these default to the original GameObject’s position and rotation otherwise).

Which is an example of an object instantiate?

Instantiate can be used to create new objects at runtime. Examples include objects used for projectiles, or particle systems for explosion effects. Instantiate can also clone script instances directly. The entire game object hierarchy will be cloned and the cloned script instance will be returned. // …other code… }

How to instantiate new object with initial properties?

– Stack Overflow Unity – How to instantiate new object with initial properties (like velocity)?

What happens when you clone a GameObject in Unity?

When you clone a GameObject or Component, all child objects and components are also cloned with their properties set like those of the original object. By default the parent of the new object is null; it is not a “sibling” of the original. However, you can still set the parent using the overloaded methods.

How to set rotation for an object in Unity?

An alternative is to have an object, with an example rotation. So, thingyRotation, could be a vector3, instead of a Quaternion. And then you could have thingyRotationExampleObject. And use thingyRotationExampleObject.rotation as your rotation.

How does the clone function work in Unity?

Description. Clones the object original and returns the clone. This function makes a copy of an object in a similar way to the Duplicate command in the editor. If you are cloning a GameObject then you can also optionally specify its position and rotation (these default to the original GameObject’s position and rotation otherwise).

How to instantiate a prefab in Unity 2D?

In this unity 2d instantiate prefab tutorial we will be looking a number of demonstrations. Where I will show you different ways prefabs can be created and instantiated in unity. Some of the demonstrations will be click and place. Others will be instantiating 2d game objects on the fly at run time. As well as event based from say a UI click.