How does waitforsecondsrealtime work in Unity scripting?
Suspends the coroutine execution for the given amount of seconds using unscaled time. See WaitForSeconds if you wish to wait using scaled time. WaitForSecondsRealtime can only be used with a yield statement in coroutines. See Also MonoBehaviour.StartCoroutine. The given amount of seconds that the yield instruction will wait for.
How is waitforsecondsrealtime invoked at the kernel level?
A friend of mine said that WaitForSecondsRealtime was invoked at the kernel level and thus it would be as accurate as possible. Like I said I’ve read the documentation, but they don’t really go into the specifics about how that works.
How is waitforsecondsrealtime used in a coroutine?
WaitForSecondsRealtime can only be used with a yield statement in coroutines. See Also MonoBehaviour.StartCoroutine. The given amount of seconds that the yield instruction will wait for. Creates a yield instruction to wait for a given number of seconds using unscaled time. Indicates if coroutine should be kept suspended.
Can a lagged variable be included in a prediction call?
Since the input dataset for prediction will not have the flow variable, I cannot include its lagged version in the prediction call. I know that the dynlm package can be used to perform ‘autoregressive distributed lag modeling’ to include lagged dependent variables, but how can this be done for machine learning models?
What happens when you start waitforseconds with duration’t’?
If you start WaitForSeconds with duration ‘t’ in a long frame (for example, one which has a long operation which blocks the main thread such as some synchronous loading), the coroutine will return ‘t’ seconds after the end of the frame, not ‘t’ seconds after it was called.
How to make the script wait in a simple way?
Put all the code that you need to wait for some time in a coroutine function then you can wait with WaitForSeconds. Note that in coroutine function, you call the function with StartCoroutine (yourFunction). Example below will rotate 90 deg, wait for 4 seconds, rotate 40 deg and wait for 2 seconds, and then finally rotate rotate 20 deg.