Contents
How many polygons are in a game character?
Poly Counts to Give Some Context
| Model Type | PC, PS & XBOX | Mobile |
|---|---|---|
| Character | 10,000 – 100,000 | 1,000 – 10,000 |
| Game Props | 1,000 – 20,000 | 100 – 2,000 |
How many Tris should a weapon have?
In the Source Engine, the accepted is 2000 – 3000 triangles. Optimum for the Source Engine is 1500 triangles.
How many triangles Should a character have?
A human character can be around 15.000 and 25.000 triangles, only the body, naked. And it can go as high as 50.000-60.000 triangles if you include the character’s clothing, props, weapons, etc.
What is a 666 sided shape called?
Chiliagon
| Regular chiliagon | |
|---|---|
| Coxeter diagram | |
| Symmetry group | Dihedral (D1000), order 2×1000 |
| Internal angle (degrees) | 179.64° |
| Dual polygon | Self |
Is there a recommended poly count for game models?
For mobile, logically it should be much less, but I wouldn’t dare to give you numbers. As for the other question, you can mix quad polygons and triangles, there is no problem with that and every game model has a mix of those. The only important thing is that the topology is good for animation.
How to check your poly count in Unity?
Zoom back often so you see your model in a size it will show up in the game. If your mesh is so dense that you can’t see individual polys your polycount is way to high. You should be able to see individual polys and your shape should be clearly defined. Click to expand…
How is Polycount for models processed in GPU?
Polycount for models is gpu processed ( @AcidArrow please correct if I’m wrong here) so all process that get pushed to gpu compete during the render frame and order of execution with a models polygon count.
How many polygons should I use in a game?
Since we are just a small team doing the whole thing in our freetime, the game is expected to be out in a few years. Now in terms of the future, how many polygons or tris should or can we use for individuals characters. The characters each consist of the base model and also have an armor and a weapon.