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How to allow player to move in front and behind objects in?
By changing the Z value of your player will change the order in which they are drawn, thus making it appear going behind or in front of certain elements. For this to work, your level should be built with the environment positioned at different values in the Z axis, of course.
Why is my 2D sprite always behind the background?
Typically in a 2D game you almost never have to worry about Z if you do things right. You have order in hierarchy for the canvas, as well as Sorting Layer and Sorting Order on every Sprite Renderer and Canvas. Try creating more sorting layers Background, Midground, Foreground, etc, and assigning the objects to the correct layers.
How are objects drawn on a computer screen?
All objects exist on a layer. Objects are then drawn onto the screen layer-by-layer, from bottom to top. This means an object on the top layer will always appear in front of objects on the bottom layer (even if the objects in the bottom layer have a higher Z Order value).
Can a UI image be in front of the background?
Yes, if the background is a UI Image and still in front of the helicopter, check your Canvas settings for Sorting Layer and Sorting Order. Also, you don’t have to keep Layers and Sorting Layers identical. For render-order, Sorting Layer & Order is what matters.
How do you make an object follow your exact movement?
You could also instead of a static number of frames to record, just record frames until the player gets a certain distance away from the object, and then have the object start playing back frames. Wantcha and Kiwasi like this. Thank you for the replies, but I can’t seem to figure out how to achieve the tips you gave me through code.
Can a character walk behind an object in the background texture?
Currently I’m trying to make the character walk behind an object. The problem is: The whole scene is a painted background texture and the character can move inside of it. Now let’s assume there is a trashcan in the background image, but I want the character to move behind it instead of walking in front of it.
How to move in front and behind objects in Unity?
Don’t forget to consider potential issues with collision detection as well, as changing the lane of the game object will mean that you may have to change its physics layer to, so the colliders don’t hit anything on the layer in front. https://docs.unity3d.com/Manual/LayerBasedCollision.html Hopefully this leads you in the right direction.