How to create a Boolean compound object in 3DS?
To create a Boolean compound object: Create and combine source objects as desired in the viewports. Select a base object. Click Boolean. On the Boolean parameters rollout, click the Add Operands button to select another object from the viewport or scene explorer to add to the compound object.
How is the Boolean compound object inherited in Autodesk?
Whenever you create a Boolean object, the material is inherited from the original mesh. When you then add an operand, you have the option to use the operand’s original material or retain the material from the Boolean compound object. If you select Retain Original Material, the material ID’s will match.
How to show Boolean operations between two surfaces?
To illustrate boolean operations between surfaces, we’ll use two corner shape. The two shapes have an overlapping surface (in the top right) as well as an intersection (bottom). Combines coincident surfaces, and combines intersecting parts of the two surfaces. Only retains coincident surfaces.
How to change the boolean result of a compound object?
Double-click the sub-object to change parameters and use transform tools. By modifying the creation parameters of the Boolean’s operand sub-objects, you can change operand geometry in order to change or animate the Boolean result at any time. To create and modify a single compound object containing multiple operands:
When to use subtract with Boolean compound object?
Operands with Subtract applied are outlined in blue when displayed in the viewport Intersects and combines two meshes without removing any of the original polygons. New edges are created where the objects intersect. This can be useful for cases in which you need to selectively remove parts of the mesh.
Can a Boolean algorithm cause an unpredictable result?
Certain geometries can sometimes cause unpredictable results in the Boolean algorithm. To limit this possibility, try to follow the practices outlined below. Boolean requires that the surface topology of operands be intact. This means there must be no missing or overlapping faces, and no unwelded vertices.