How to curve a straight edge on a mesh?
only way is to subdivide edge then you can use simple modifier or a lattice ect how do you want to curve your edge? if you want to smooth of the edge/corner of mesh you can bevel it, either with Ctrl E->Bevel or with a bevel modifier.
How to make an edge into a curved edge?
Select the vertices that are supposed to be round. Press shift ctrl B to bevel. Press + to increase the amount of segments, or do it on the bottom of the Tools panel (on the left of your 3D view). Now fill the whole mesh with an F. Finish the mesh with some additional vertices and edges if necessary, the knife tool is convenient for this purpose.
What does edges to curves do in foundry?
Edges to Curves. The Edges to Curves mesh operation lets you create multiple Spline curves, Polylines, Bezier curves, or B-spline curves from edges on an existing mesh, selected through selection operators. Before adding the Edges to Curves mesh operation, add a mesh to your scene.
What kind of curve does edges to curves use?
The Edges to Curves operation uses a polyline curve type by default, but you can change this in the Properties panel. In addition to Polyline, you can select Spline, Bezier, or B-Spline curve types: The Edges to Curves tool supports multiple curves.
What happens when two beveled edges meet at a vertex?
When more than two beveled edges meet at a vertex, a mesh is created as a way to complete the intersection between the generated geometry. This option controls the method used to create that mesh. The default method for building intersections, useful when a smooth continuation of the bevel profile is desired.
What do you need to know about bevel edges?
The distance from the new edge to the original. The distance between the two new edges formed by the bevel (or the edges on either side of the bevel if there is more than one segment). The percentage of the length of adjacent edges that the new edges slide. The exact distance along edges adjacent to the beveled edge.