How to detect mouse over for UI image in Unity 5?

How to detect mouse over for UI image in Unity 5?

The trouble is the zoom can be done from anywhere in the scene, but I only want it to zoom when the mouse is hovering over the image. I have tried to use OnMouseEnter, OnMouseOver, event triggers, all three of those without a collider, with a collider, with a trigger collider, and all of that on the image itself and on an empty game object.

What does input.mouseposition do in Unity?

Input.mousePosition is a Vector3 for compatibility with functions that have Vector3 arguments. The z component of the Vector3 is always 0. The bottom-left of the screen or window is at (0, 0). The top-right of the screen or window is at ( Screen.width, Screen.height ).

How to detect if the mouse is over the object?

I have been working on a game in Unity 3D, which involves being able to pick up some objects. My current code is as follows: I need to, as implied in the comment, detect if the mouse is down over the object because otherwise it turns off physics for all other objects.

Where is input.mouseposition on the screen?

The top-right of the screen or window is at ( Screen.width, Screen.height ). Note: Input.mousePosition reports the position of the mouse even when it is not inside the Game View, such as when Cursor.lockState is set to CursorLockMode.None.

How to position the UI to the mouse position?

Position UI to mouse position (Make Tooltip panel follow cursor) Ask Question Asked4 years, 2 months ago Active3 years, 2 months ago Viewed15k times 4 I made a tooltip panel follow the cursor with void Update () { this.transform.position = Input.mousePosition; } in the Update function.

How to get the cursor to the right position in Unity?

This is a problem with Unity. Unity is currently redesigning the InputSystem to fix this problem. The current workaround is to disable the cursor with Cursor.visible = false;then use another image with a cursor icon as the cursor. Find good cursor online and assign it to the mouseCursor slot texture from the Editor..

How can I make my cursor to be the same as the mouse?

Work Around :You can make your own cursor in game and bind it to mouse position(as you’re binding the UI panel). The custom cursor object in game will have the same position as the the panel because both of these objects will derive their position from same source.