How to fix face smooth after using Boolean modifier?

How to fix face smooth after using Boolean modifier?

Closed 4 years ago. I am new to Blender and am struggling to fix a problem with face smooth after I cut a hole through the object using the Boolean modifier. The image shows the problem, and I tried using the triangulate shortcut, tried the edit normal modifier, tried subdivision modifier, but could not fix it.

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Where do I find the surface diagnostic toolkit?

Run the Surface Diagnostic Toolkit. In the search box on the taskbar, type Surface Diagnostic Toolkit, then select it in the list of results. If it’s not already installed, you can download it from the Microsoft Store. Follow the on-screen instructions in the Surface Diagnostic Toolkit.

Why do I get artifacts in Blender 2.8?

I decided to try out Blender 2.8 bevel shader for Low-poly normal baking. While the results seem to be quite impressive, I get some artifacts, mostly on flat surfaces, which are seemingly caused by High-poly topology. As you can see, there is these random lines showing up for some reason.

Can a low poly render with no artifacts?

To sum it up one more time, Low-poly renders without artifacts on a completely flat surfaces, same as High-poly with bevel shader applied. If my understanding of general raytraced baking is correct, the expected result here is a flat colored normal map in these areas.

When to use bevel shader instead of bevel modifier?

Your quote from docs is pulled out of context, and originally implies that bevel shader is actually might be a good alternative when bevel modifier fails with the downside of slower renders. Note that this is a very expensive shader, and may slow down renders by 20% even if there is a lot of other complexity in the scene.