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How to get path string to file on assets folder?
AFAIK the files in the assets directory don’t get unpacked. Instead, they are read directly from the APK (ZIP) file. So, you really can’t make stuff that expects a file accept an asset ‘file’. You can use this method. You should never use InputStream.available () in such cases.
How to find the path of an asset in Unity?
Returns the path name relative to the project folder where the asset is stored. All paths are relative to the project folder, for example: “Assets/MyTextures/hello.png”. Did you find this page useful?
Is the asset registry and the asset organization the same?
It is the heart of implementing Asset Management Best Practices as well as being the backbone of standards such as ISO-55001, which calls out Asset Registry and Asset Organization as two foundational elements. No two location hierarchies are the same.
Why do you need a location hierarchy in an asset registry?
Implementing a well thought out and well-constructed location hierarchy (and asset registry) is the first and the most important step in building an effective asset management program. A well-designed location hierarchy helps the requestor find, group, and track/report on systems and assets.
Can you create a file from an asset file?
AFAIK, you can’t create a File from an assets file because these are stored in the apk, that means there is no path to an assets folder. But, you can try to create that File using a buffer and the AssetManager (it provides access to an application’s raw asset files).
How to access a file from asset / raw Directory?
Assets and resources are files on your development machine. They are not files on the device. For assets, use open () on AssetManager to get an InputStream on your asset. Uri.parse (“file:///android_asset/raw/default_book.txt”).toString () is pointless, as it gives you the same string that you started with
Can a external ID be set on an internal object?
The API call can only set display IDs on internal objects (i.e. an external ID cannot be set for an object type which is already external). The maximum length of the external ID is 60 characters. Implementations that use this technique can be additionally confusing, as some objects within an object type may show the internal ID
How to set an external ID in M-files?
From M-Files 2015.3, the M-Files system has supported the setting of display IDs via the VaultObjectOperations.SetExternalID method, subject to the following conditions: The external ID must be unique within an object type; the same ID cannot be used for two objects.
How can I keep my old asset ID?
The easiest solution for you to keep your old asset ID will be to re-deploy the 5.5 agent using the MSI file, which will install the agent with the MAC address as the asset ID then go to preferences > asset settings and run an upgrade rule.
https://www.youtube.com/watch?v=0VtBhoEputA