Contents
How to instantiate a bullet object in Unity?
And afterwards, drag the Prefab you just created, onto the Public GameObject of your script, so the script will now instantiate a new bullet Object everytime you press space. Thanks for contributing an answer to Game Development Stack Exchange!
Why does the bullet point forward in Unity?
The good thing about that is that when you attach the fireslot to your main gameObject you can simply assign the position and rotation in reference to its parent. E.g. always make it point forward. I guess the rotation is wrong because the bullet is firing sideways. Or the position of the object is wrong.
What’s the best way to instantiate a bullet?
Best would be to keep a reference to that slot in the instantiate script and assign the slot directly in the inspector. The good thing about that is that when you attach the fireslot to your main gameObject you can simply assign the position and rotation in reference to its parent. E.g. always make it point forward.
How do you change the position of a bullet?
Try place the bullet prefab in the scene and change its position to zero, then check if it is at zero point (place something other at zero, the camera as example, then it should be in middle of the camera). Or something is wrong with z-position and rotation. Click to expand… That was it!
How to make gun shooting script c #-Unity Forum?
Click to expand… @KusanagiA : I’d suggest that you create a thread & mention your situation. That will let you copy the code into the forums so it looks nice for others to read (rather than opening an attached file). Gumpy54 likes this. For those that are having problems.
How to run Unity scripts on machine B?
Copied the working project from A to B. Using File->Open Project, B does not recognize it as a Unity project. However if I dbl-click directly on the Main.unity file (on machine B), the editor loads the project and the scripts run. So it appears it is possible to run scripts on machine B as long as I don’t create the project on that machine.
How to fire a bullet from the direction my?
Specifically, when you’re Instantiating the bullet, you’ll want to set it’s rotation to the same as the cube that fired it. That way when you translate it, it will move relative to the direction the cube was facing when it fired.