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How to make a blender mesh work in Unity?
There’s a workaround about this last issue (applying modifiers on a mesh with shape keys in Blender): create as many copies of the mesh as the number of shapekeys, apply one shape to each mesh, apply all modifiers, then rejoin the meshes using the function “Join as shapes”. Freznosis likes this. (You must log in or sign up to reply here.)
Why are my blendshapes not working in Unity?
So the key frames driving the morph value (animation) in Blender is what’s missing inside Unity. That’s what the they keep changing the morph “Key 1” value in Unity to show you the change in Unity. So you either need to create a custom script or a simple animation inside Unity controlling that value.
Can you add shapekeys to Blender in Unity?
Just a point of clarification: You are allowed to have the armature modifier, but basically nothing else. Also, if you already added Shapekeys, you’re not allowed to apply any modifiers, even though you need to. You have to delete them, apply the modifiers, and them recreate them, basically scrapping a big part of your work.
Which is the best Blender to use for unity?
Very tedious and confusing (as with most things in Blender). BuzzKirill, trappist-1 and EiknarF like this.
What happens when you import a blender file into unity?
When you import a .blend file into Unity, what really happens behind the scenes is that Unity will call Blender’s export scripts to generate a .fbx file, and then import this file into Unity. At first that sounds like both paths should be 100% equivalent. However, that is not the case!
How to make a FBX file transparent in Blender?
Show us a screenshot of your Blender export options, and your Unity import options, and the > expanded FBX file “Prefab” which Unity loaded. Click to expand… Looks like it has a transparent material. If that’s so, you can just change the material properties in Unity. Looks like it has a transparent material.