Contents
How to make an object always face the camera?
To make the plane track the camera, you can use the method you mentioned of edit object > track to. However, there is an easier way. You can set a material so that it will always face the camera.
How to access texture information on an object?
You can access texture information via the material on an object. Check out http://unity3d.com/support/documentation/ScriptReference/Material.html You can probably just set the Z axis to be the only one that changes and that should work.
Can a script change the texture of a mesh?
You can alter most any aspect of a mesh via script. You can access texture information via the material on an object. Check out http://unity3d.com/support/documentation/ScriptReference/Material.html
You can probably just set the Z axis to be the only one that changes and that should work. I’m making a game witch uses 2d sprites on a 3d environment. I have the sprite as a texture on a plane and I have the plane rotated 90 degrees on the x axis.
How to rotate the AR object to always face the camera?
Using Kudan AR SDK. My requirements are straightforward, the AR object must face the camera at all times. I am totally clueless on how to get this done with Kudan AR. In other words, i wanna disable the gyroscope’s rotation data from kudan. This isn’t really a KudanAR issue.
Can a Unity3D object face a different direction?
Unity3D handles all of the rendering, so if you want your model to face in a different direction you will need to achieve this using Unity’s APIs. Kudan’s Unity plugin is only responsible for the computer vision side of things, meaning that it takes care of the recognition and tracking. Your object is now looking at you.
How to make the score always face the camera?
Each time the textmesh appears, its back to front for the player and at a slight angle. Could someone please help me in getting it so the score always faces the players camera no matter what way he is facing?
How to rotate to face camera around only one axis?
Those axis lines are textured quads. I need each of these to rotate to face the camera as well as possible, but to do so around only one axis. For example, the one labeled “X” needs to rotate only around the X axis. It should do this so that the line and arrow stay as visible as possible, rather than getting skinny like the Z axis in this picture.