How to rotate a bone in the wrong way?

How to rotate a bone in the wrong way?

This code works, but for some reason it rotates the bone originally the wrong way, sideways and up as you can see in the picture. (Her arms are not facing forward) It rotates it vertically correctly afterwards, but why is it rotating the bone in the wrong direction at first? Here is a pic and the code: ribSpin += Input.

How to do manual bone rotation in Unity?

In Spine you manipulate bone’s local SRT, then call updateWorldTransform to compute the world SRT. Currently SkeletonAnimation Update calls UpdateSkeleton which poses the bone’s local SRT with an animaiton then calls updateWorldTransform. updateWorldTransform needs to happen so that Update can configure the mesh using the bone’s world SRT.

How can I rotate my arm around the Y axis?

To rotate it around Y, use the roll value on the panel on the right. You can do it with ‘local’ (or normal) axis in pose mode. It will work for X, Y and Z (no roll here). Once done, apply the pose as ‘rest pose’:

How to change bone constraint orientation in Minecraft?

Rotate the bones only in Edit mode on your duplicated rig – then just check the bone axes before changing your Track To or other constraints. Same applies to your mesh – rotate the parts in EDIT Mode not Object mode, unless you then Apply the rotation.

What happens when I move the control bone?

When I move the sphere, the control bone follows and the mesh turns along the z-axis. So far, so good (left part of the image). Now I make a copy and rotate everything along the x-axis at 90 degrees (right part of the image).

What is the local rotation of a ribcage?

Each multiply on the end applies itself to what you have so far, as a local rotation. So that line 9, it starts with the player’s world rotation. Then sets the ribcage’s local rotation to (0,0,ribSpin). The problem, I’m guessing, is the ribcage has a non-zero resting rotation, which is getting thrown away.