How to set cursor location, pivot point in script?

How to set cursor location, pivot point in script?

How to set cursor location, pivot_point in script? and I see I am not doing it right. How to do it correctly? See Adhi’s answer here as to why this won’t work the way you are doing it. Use bpy.context.space_data, if the 3D View area is active (i.e. accessed through an operator executed from the 3D View itself).

When do you move the pivot point in Blender?

When rotating or scaling an object or group of vertices, edges, or faces, you may want to move the Pivot Point to make it easier to manipulate an object. Using this selector in the header of any 3D Viewport, you can change the location of the pivot point.

Where to find Index x in Blender Stack Exchange?

Use bpy.context.area.spaces [1], if accessed through a Console whose display type is directly switched from a 3D View. Use bpy.context.screen.areas [X].spaces [0] if accessed through a Console in another area, index X must be searched beforehand. For the cursor location, there is a shorter alternative.

How to get 3D position of the mouse cursor?

What you are probably looking for is raycasting. Raycasting allows you to project a ray out from your mouse’s 2D position in the direction that the camera is looking, then you test if that ray collides with anything or alternatively you can return the 3D position at a given projected distance. This image does a good job of illustrating a raycast:

How can I tell if my mouse is in 3D?

This is kind of a tricky question because your mouse doesn’t really have a 3D position. Your mouse has a 2D position on your screen (screen space) but that third, depth position will always stay the same. What you are probably looking for is raycasting.

How do you get the mouse position in Godot?

Another option that is included in Godot that may be useful to you is the _input_event function on CollisionObjects. This function is called when a collisionObject is clicked on (or even just as the mouse passes over it) and it will give you the mouse position during the event as a Vector3 as well as which object was clicked.