How to show collections, objects visibility and local?

How to show collections, objects visibility and local?

There are lots of 3D programs out there, having this “Show Hidden” viewmode, showing all hidden objects, which is very usefull! This “Show Hidden” viewmode could be activated by an icon on the top of the viewport next to collection visibility. William Reynish (billreynish) updated the task description. (Show Details) Nov 16 2018, 3:31 PM

How to change the visibility of collections in Blender?

In the outliner we only keep the screen and render visibility option (hide_render, hide_viewport). We move the collections and objects visibility to be per-viewport. In the viewport collection popover we control only the per-viewport collection visibility (we can still indicate if there is any object in this collection that is invisible).

How to move cmobject from one folder to another?

The Move-CMObject cmdlet moves a Microsoft System Center Configuration Manager object into a different folder. Specify the object to move and the destination folder. Because an object exists in only one folder, the cmdlet does not specify the current folder.

How to move an object in Configuration Manager?

The Move-CMObjectcmdlet moves a Configuration Manager object into a different folder. Specify the object to move and the destination folder. Because an object exists in only one folder, the cmdlet doesn’t specify the current folder. Note Run Configuration Manager cmdlets from the Configuration Manager site drive, for example PS XYZ:\\>.

How to control per viewport visibility in Blender?

In the viewport collection popover we control only the per-viewport collection visibility (we can still indicate if there is any object in this collection that is invisible). With / we control localview, like in 2.79a.

Is the visibility switch in outliner for All viewports?

As I understand, the visibility switch (screen icon) in the outliner is for all viewports?! In the outliner, there is then no way to see, if objects are hidden per viewport. Then it would be very important to have at least a viewmode per viewport, to see all its hidden objects, where you can select and unhide them independently.