Is there a flickering issue with my shaders?

Is there a flickering issue with my shaders?

If anyone else has this issue, and/or is able to help out, comment and I’ll reopen. Whenever monitors are active (after displaying something on them such as monitor top motd for example) and within the render frame (even through walls), all entities (monitor screen, chests, signs, etc) appear very light.

What do I need to do normal mapping?

Normal mapping. To get normal mapping to work we’re going to need a per-fragment normal. Similar to what we did with diffuse maps and specular maps we can use a 2D texture to store per-fragment data. Aside from color and lighting data we can also store normal vectors in a 2D texture.

Is there a flickering effect with CC tweaked?

When playing with CC Tweaked installed, I keep seeing a flickering effect with rendered shadows. Removing CC Tweaked gets rid of this effect. The problem persists when switching through other shaders, I’ve tried 5 or so total. Additionally, the monitor screens are brown, too.

Is there a problem with CC tweaked shaders?

Yes, the problem persists with only Optifine, CC Tweaked, and Shaders. The problem persists with the mod installed but no CC Tweaked blocks in the world. The problem DOESN’T persist when CC Tweaked isn’t installed.

Why does my laptop screen turn brown when switching shaders?

The problem persists when switching through other shaders, I’ve tried 5 or so total. Additionally, the monitor screens are brown, too. The brown tint varies from shader to shader. Windows 8.1 Just a couple of other things worth trying: Does it occur with just CC, Optifine and shaders?

Is there an issue with the internal Optifine shaders?

EDIT: The issue is not present using the internal OptiFine shaders, only when I load Sildurs. It might also be an issue with the shader itself. @Lana-chan Just to check, are you using the VBO or TBO renderer (see https://github.com/SquidDev-CC/CC-Tweaked/wiki/Monitor-renderers )?