Is there a way to ignore collision between two objects?

Is there a way to ignore collision between two objects?

The shot is a trigger, but the player isn’t. Not sure if this changes anything in this case. There are a lot of ways to ensure that. The best approach is to use the “Layer Collision Matrix”. To keep things organized, you could create a Bullets, Enemies and a Player Layer.

How to get the point of collision when collision take place?

With that known, you can use Physics2D.Distance which gives you points of intersection and normal and a property indicating if the distance forms an overlap which is also indicated by a negative distance. You get two points, one for each collider. APSchmidt likes this.

Why does the collision detection system ignore collisions?

Whether or not the collisions between the two colliders should be ignored or not. Makes the collision detection system ignore all collisions between collider1 and collider2. This is useful, say, for preventing projectiles from colliding with the object that fires them. Note that IgnoreCollision is not persitent.

Can a collider start and stop ignoring collisions?

Any collider. Another collider you want to have collider1 to start or stop ignoring collisions with. Whether or not the collisions between the two colliders should be ignored or not. Makes the collision detection system ignore all collisions between collider1 and collider2.

How to prevent Colliders from passing through object?

Check constraints in RigidBody. If you tick Freeze Position X than it will pass through the object on the X axis. (Same for y axis). Old Question but maybe it helps someone. Go to Project settings > Time and Try dividing the fixed timestep and maximum allowed timestep by two or by four.

How to prevent Colliders from passing through in Unity3D?

I am using a Box Collider on the player, and a Mesh Collider for the level’s wall. I am having issues with both a Player Character (a space ship) that the movement is controlled by the player. And with projectiles, which are fire and forget moving at a constant speed. This is my movement code for my player.

How to check if there is no collision?

If the problem is occurring only with enemy then one thing to look into is enemy collider. If that is also set as trigger then it will not register the collision. If the problem is occurring only with enemy then one thing to look into is enemy collider. If that is also set as trigger then it will not register the collision.