Is there scale of model changes during animation?

Is there scale of model changes during animation?

Yes, the model was originally imported too large and has been scaled down to .25 in each dimension. I apologize for not including more, if there is any other information that may help troubleshoot this, please feel free to let me know,

How does scale of hand change in Unity?

If you *manually* parent your hand object under your 1,2,1 scale character in editor hierarchy, Unity will automatically scale it inversely, so that it looks like nothing happened, even though it now lives in vertically distorted “parent space”.

What happens to the GameObject during the animation?

Once the animation completes and it returns to the non-animated state, it is once again normal. If it makes any difference, there is a box collider attached to the head of the axe, and the whole gameobject is being instantiated as a prefab. To get a better idea of whats happening, please see the pictures I’ve attached.

What happens to an axe during an animation?

I have an axe that appears fine when standing idle, however during the animation, about half way through it becomes very short and thick. Once the animation completes and it returns to the non-animated state, it is once again normal.

Is it OK to have incorrect scale in Unity?

And, you don’t even eliminate the problem to begin with. If you are in the business of making and selling assets for Unity, it is an absolute no-no to have objects with incorrect rotation or scale, nor should you work around the problem with GameObject parenting. Don’t do it.

What happens when the scale is set to 100?

The object’s scale is 100 Number 1 (and consequently also number 2) causes a problem because if you try to move the object in it’s forward vector, e.g.: – this fish won’t swim forward – it will float up like a dead fish along it’s own blue axis. Number 3, the scale is set to 100.