Is there such thing as a camera clipping plane?

Is there such thing as a camera clipping plane?

This is a known issue called Camera Clipping Plane. First, don’t worry; although it can be distracting, this doesn’t cause any actual damage to your model. There are several situations in which you might encounter this:

How can I make the far clipping plane smaller?

I cannot make the far clipping plane smaller either (not that it helps) because I have a big environment. For just a terrain with no meshs, turning off cast shadows in the terrain options will help, but thats not really a solution either because as seen in his video it happens with meshs as well.

How to reduce visible objects in Unreal Engine?

To get a sense of what Unreal Engine offers by default without any setup, we’ll look specifically at View Frustum culling and Hardware Occlusion Queries. The general idea of visibility and occlusion culling methods is to reduce the number of visible objects at any given time with the goal of gaining performance.

When do you stop clipping faces in SketchUp?

The camera zooms out to display the entire model, and the clipping is eliminated. Another situation is when the scale of your model is very small or very large. In this case, you can change the scale of your model while you work on it.

Why does my SketchUp keep clipping my face?

Situation: you are orbiting around your model and you see an effect that looks like a section plane attached to your view at a fixed distance. Objects may also disappear or appear to shake when you try to zoom in. This is a known issue called Camera Clipping Plane.

How to disable automatic cutaway view in Google SketchUp?

In that case, click the Zoom Extents button (it looks like a magnifying glass with four red arrows pointing outward). The camera zooms out to display the entire model, and the clipping is eliminated. Another situation is when the scale of your model is very small or very large.