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  • November 10, 2020Popular

    What happens when you change the height from which you launch a projectile?

    What happens when you change the height from which you launch a projectile? The height of release affects the trajectory of the projectile and, for…

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  • November 10, 2020Helpful tips

    How does fog of war work?

    How does fog of war work? The fog of war (German: Nebel des Krieges) is the uncertainty in situational awareness experienced by participants in military…

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  • November 10, 2020Helpful tips

    How do I change the texture size in unity?

    How do I change the texture size in unity? Resizes the texture. Changes size of texture to width by height , format to textureFormat and…

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  • November 10, 2020Popular

    How do you reference a sprite in Unity?

    How do you reference a sprite in Unity? To change a Sprite from a script in Unity, create a reference variable to hold the new…

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  • November 10, 2020Helpful tips

    How to manage the z index of an element?

    How to manage the z index of an element? Adhering to some principles, however, we can easily avoid these issues. If you’ve done any complex…

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  • November 10, 2020Guidelines

    How to draw sprites from a sprite sheet in DirectX 11?

    How to draw sprites from a sprite sheet in DirectX 11? I chose DirectX 11 and am using the DirectX ToolKit helper library which recommended…

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  • November 10, 2020Guidelines

    How do you simplify a state diagram?

    How do you simplify a state diagram? Generalize your states: Arranging states to emphasize their commonality of events and behaviors helps simplify the diagram. Build…

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  • November 10, 2020Guidelines

    Can enemies Respawn?

    Can enemies Respawn? Usually, enemies will not respawn. Sometimes, enemies will respawn for a pretty long time, but eventually stop. Rarely, they will never stop…

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  • November 10, 2020Blog

    What is a renderer in SDL?

    What is a renderer in SDL? SDL_Renderer is a struct that handles all rendering. It is tied to a SDL_Window so it can only render…

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  • November 10, 2020Miscellaneous

    How to write a highly scalable, server authoritative game?

    How to write a highly scalable, server authoritative game? Tips for Writing a Highly Scalable, Server-Authoritative Game – Part 1 Using the GameSparks platform when…

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