What are textures in rendering?

What are textures in rendering?

A texture map is an image applied (mapped) to the surface of a shape or polygon. This may be a bitmap image or a procedural texture. They may be stored in common image file formats, referenced by 3d model formats or material definitions, and assembled into resource bundles.

What are texture coordinates used for?

Texture coordinates define how an image (or portion of an image) gets mapped to a geometry. A texture coordinate is associated with each vertex on the geometry, and it indicates what point within the texture image should be mapped to that vertex.

What is texture space?

Texture spaces are used to define how a texture should be mapped or projected onto a particular surface. Various types of planar, cylindrical, spherical, and uv label mappings are all supported, and are assigned using the Texture Space shader in the Shading Manager.

What happens when you turn texture on or off?

Turning the textures on or off in Render Mode only effects the texture visibility, not the calculations. The underlying surface retains the average color and reflectance of the texture. The reflectance and average color of a texture can be changed to meet your needs.

What kind of textures are used in architecture?

Most architectural surfaces (e.g., brick, carpet, stone, stucco) are created by applying tiled textures to the surface. Images that do not tile (such as artwork and photos) are also textures and are usually stretched across a surface.

How can I change the reflectance of textures?

Change the reflectance at the time of application in the Room or Object dialogs, or change it after application using the Surface Edit command. To preview how textures are applied to your surfaces without calculating, go to Render Mode, select the View – Display Properties command, enable the Shaded view and select the Textures option.

How can I see how textures are applied without calculating?

To preview how textures are applied to your surfaces without calculating, go to Render Mode, select the View – Display Properties command, enable the Shaded view and select the Textures option. This way you can ensure your images look correct before proceeding with the Radiosity calculations.