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What are the dimensions of a trail renderer?
Materials. A Trail Renderer component should use a Material that has a Particle Shader. The Texture used for the Material should be of square dimensions (for example 256×256, or 512×512). The trail is rendered once for each Material present in the array.
What is the trail renderer used for in Unity?
Trail Renderer. The Trail Renderer is used to make trails behind GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it.
How to render line renderer or trail renderer above Ui canvas?
Now unity will render sorting layer “Default” first then on top it Sorting layer “UI” will be rendered and the at last Sorting layer – Trail will be rendered. For “Screen space – Camera” same mathod will be applied like in World Space.
What can you do with a line renderer?
See in Glossary as the Line Renderer A component that takes an array of two or more points in 3D space and draws a straight line between each one. You can use a single Line Renderer component to draw anything from a simple straight line to a complex spiral. More info See in Glossary. To create a Trail Renderer:
How to control the width of a trail?
Define a width value and a curve to control the width of your trail at various points between its start and end. The curve is applied from the beginning to the end of the trail, and sampled at each vertex. The overall width of the curve is controlled by the width value.
Why do you add more vertices to a trail in Unity?
Between each vertex, Unity applies linear interpolation to colors. Adding more vertices to your trail might give a closer approximation of a detailed gradient. This property dictates how many extra vertices are used when drawing corners in a trail. Increase this value to make the trail corners appear rounder.