What does baking the light mean?

What does baking the light mean?

The process of light baking is the precalculation of highlights and shadows for a (static) scene the information for which is then stored in a lightmap. The renderer then knows where to make a model lighter or darker, creating the illusion of light.

How do you bake lights?

Lightmapping quick start

  1. In order to bake your lighting information into a lightmap you need to tell Unity at least two things.
  2. Step 1: Mark your objects as static.
  3. Step 2: Set your scene light to baked instead of realtime.
  4. Indirect Intensity.
  5. Bounce Boost.

What does a baked light do in Unity?

Baked Lights are Light components which have their Mode property set to Baked. Use Baked mode for Lights used for local ambience, rather than fully featured Lights. Unity pre-calculates the illumination from these Lights before run time, and does not include them in any run-time lighting calculations.

Do you receive light or shadow from baked lights?

See in Glossary do not receive light or shadow from Baked Lights. Note that if you disable Baked Global Illumination A group of techniques that model both direct and indirect lighting to provide realistic lighting results. Unity has two global illumination systems that combine direct and indirect lighting.:

Why do the lights change in baked mode?

More info. (see Wikipedia: Specular highlight for more information). Baked Lights do not change in response to actions taken by the player, or events which take place in the SceneA Scene contains the environments and menus of your game.

Are there run time overhead for baked lights?

This means that there is no run-time overhead for baked Lights. Unity bakes direct and indirect lighting from baked Lights into light maps (to illuminate static GameObjects) and Light Probes (to illuminate dynamic Light GameObjects).