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What does not yet implemented mean in blender?
If you see a message saying “Not Yet Implemented” it means it’s already flagged for future development, but for whatever reason is not in this release. Asking for it when the developer’s clearly know about it is just noise, distracting from proposals that the developers don’t know about!
What is the outliner blender?
The Outliner is a list that organizes data in the blend-file, i.e. the scene data, Video Sequencer data, or anything that gets stored in a blend-file. The Outliner can be used to: View the data in the scene. Select and deselect objects in the scene.
Where is the outliner located in blender?
If you didn’t know, the outliner is the list of objects and everything that is inside the file you are working on. It is located in the top right corner by default. You can always bring the outliner up in place of any editor anywhere within the user interface. It works just like any editor within the user interface.
Where is the outliner located in Blender?
How to select vertex groups in Blender 2.69?
Blender 2.69 on Ubuntu 14.04.. I don’t think you can select the vertex groups via the outliner (because it is not yet implemented), but you still have to select it via the properties panel –> Data object data –> vertex groups (in version 2.75 it is also not yet implemented) Thanks for contributing an answer to Blender Stack Exchange!
Is there a way to edit the vertex group?
This icon indicates that the vertex group can be edited. You can add vertex assignments to the group or remove assignments from the group. And you can change it with the weight paint brushes, etc. When you click on the icon, it changes to a closed padlock icon and all vertex group modifications get disabled.
Is there a way to remove vertex assignments?
You can add vertex assignments to the group or remove assignments from the group. And you can change it with the weight paint brushes, etc. When you click on the icon, it changes to a closed padlock icon and all vertex group modifications get disabled. You can only rename or delete the group, and unlock it again.
Can a vertex group be copied to another object?
Copy all vertex groups to other selected objects provided they have matching indices (typically this is true for copies of the mesh which are only deformed and not otherwise edited). Mirrors weights and/or flips group names.