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What happens when you go out of dyntopo in Blender?
Dynamic topology will be re-enabled automatically when entering sculpt mode, but only if uv’s, vertex colors or triangulating won’t be affected. You cannot because of the way the code is. When you are going out of Dyntopo, Blender has to synchronize you data, your Dyntopo sculpt, with the rest of Blender.
What’s the difference between dyntopo and regular tessellation?
Dynamic topology (aka dyntopo) is a dynamic tessellation sculpting method, adds and removes details on-the-fly, whereas regular sculpting only affects the shape of a mesh. This makes it possible to sculpt complex shapes out of a simple mesh, rather than just adding details onto a modeled base mesh.
How is dyntopo used to create dynamic detail?
Dyntopo uses three different detail methods to create dynamic detail to an object. This method uses a detail size based on the number of pixels, and in turn will create topology in that size. Zoom out big details, zoom in small fine details.
What happens when topology is too dense in dyntopo?
When topology is too dense, and is smaller than the detail given, edges will be collapsed to fit the detail size appropriately. This method combines the two methods, subdividing edges smaller than the detail size, and collapsing topology. Dyntopo uses three different detail methods to create dynamic detail to an object.
Why are there only two operators in Sculpt mode?
Sculpt Mode only has two operators to manage the visibility of the mesh (Hide box and Hide masked). This is very limiting when working with sculpt with complex shapes or overlapping surfaces, which limits the usability of sculpt mode as a whole.
What can you do with Sculpt mode in Blender?
As Sculpt Mode already has in memory a structure that maps vertices to polygons, the performance cost of this feature in high poly meshes is almost none. They can be used as an alternative for automasking or to limit the effect of a mesh filter without any performance penalty.
When was Sculpt mode merged into master branch?
Here Pablo Dobarro talks about the tools that were added to Sculpt Mode that were not initially available in the sculpt branch. All these tools were designed and developed during the release cycle of Blender 2.81 and 2.82. In the last 4 months almost all features that were available in the sculpt branch were merged into master.